lambert77
=========
  Textures:
    - zel_amiami_i8_00
        Offset: 0, -0.12113495171070099
    - zel_amiami_i8_00
        Offset: -0.9912500977516174, 0
        Rotation: 0.499984740745262
    - zel_glad_tyds_i4_04
        Center: 0, 1
        Scale: 2, 2

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 120, 200, 70
    - 255, 100, 100, 255

  Steps:
    1: RGB = (0, 0, 0), then add (255, 255, 255)
         A = 0, then add (tex #1 A)
    2: RGB = (0, 0, 0), then add (255, 255, 255)
         A = (tex #2 A), then add (prev. A)
    3: RGB = (255, 120, 200)
         A = (70 * (prev. A))
    4: RGB = (prev. RGB)
         A = ((prev. A) * (tex #3 A))



lambert77(2)
============
  Textures:
    - zel_amiami_i8_00
        Offset: 0, -0.12113495171070099
    - zel_amiami_i8_00
        Offset: -0.9912500977516174, 0
        Rotation: 0.499984740745262
    - zel_glad_tyds_i4_04
        Center: 0, 1
        Scale: 2, 2

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 120, 200, 70
    - 255, 100, 100, 255

  Steps:
    1: RGB = (0, 0, 0), then add (255, 255, 255)
         A = 0, then add (tex #1 A)
    2: RGB = (0, 0, 0), then add (255, 255, 255)
         A = (tex #2 A), then add (prev. A)
    3: RGB = (255, 120, 200)
         A = (70 * (prev. A))
    4: RGB = (prev. RGB)
         A = ((prev. A) * (tex #3 A))
